Mindsnake — Themes and Context

(0 User reviews)   142
In Category - Machines Invention
Harmon, Jim, 1933-2010, Ritter, Bob [Illustrator] Project Gutenberg 2019 Not confirmed
Science fiction; Short stories; Psychic ability -- Fiction; Teleportation -- Fiction Readers of public-domain and historical texts
Project Gutenberg digital edition en

Edition facts

Words 8,584
Reading time 38 min
Text sections 1

The catalog record for Mindsnake — Themes and Context provides practical reading context through 8,584 words, 38 min estimated reading time, and 1 detected text section.

The text analysis averages about 12.5 words per sentence, while the detected sections provide another way to judge how the source is divided.

Project Gutenberg metadata also associates the work with “Science fiction,” connecting these edition facts with the source record’s subject description.

In Jim Harmon's 1960 story, telepathic witch Hammen and his dog Lad navigate a future where psychic ability is stigmatized and a predatory entity called the Mindsnake threatens all minds. The narrative contrasts Hammen's pragmatic survival with the ambitions of a fading Companion, Gordus, who seeks to steal a genius's theory for destroying the Mindsnake.
Share
Editorial Edition Score 4.4/5

Calculated from edition completeness, EPUB availability, text structure and catalogue metadata. Not a user rating.

How this score is calculated
  • Description quality20 pts
  • Title & short description10 pts
  • Source metadata20 pts
  • Text length15 pts
  • Chapters / structure15 pts
  • EPUB file integrity20 pts

Total of 100 points, scaled to a 2.5-5.0 range. Editions with an empty description or a missing EPUB file are not scored.

Edition quality

Read the Text

Hale looked at his wife. "Lora doesn't like Wagner any more."

"Perdition!" said Hammen. "I _never_ liked Wagner. She's growing up."

Lora put a half-closed fist to her lips, and didn't look at either of the men, or at the dog who stood with freshly pointed ears.

"No," she said softly. "I lost something on the last one. Gee, I wonder if the Mindsnake likes Wagner now? Still, it's not as if I had stopped liking music altogether, or books. Not this time."

Hale grabbed her arm roughly. "You're sure doing a great job of getting Hammen ready for the jump."

Lora's eyes clouded. "I'm sorry, Ham." She looked up, smiled warmly, kissed her fingertips and placed them on Hammen's lips. "Companion's Code, huh?"

He took her hand and for the moment liked her. "Okay, honey. I guess even a Witch squeezes in under the wire for that."

The young team was abruptly embarrassed. "Oh, well, Witch," Hale said deprecatingly, "what does cargo know, anyway?"

Hammen laughed and scratched Lad's ears. "They know I'm a Witch. But it has its advantages. I don't have to worry about Lad losing his taste for Wagner. A dog does not have that much to lose. If it comes to that, he's just gone."

Lora shuddered delicately, the way of a watered flower. "How could you stand to lose a Companion with so little feeling?"

"I've lost three Companions, and got myself and my cargo into port. They were only dogs."

Hale looked at him sharply. "But you were Companioning with them. It must have been," he selected a word, "difficult for you."

"Don't absorb the cargo's superstitions about Witches and their Familiars. They have fogged, even dirty, ideas. They were just dogs to me. Like Lad."

"A dog, that's all he is," Gordus said in a manner designed to explain the thing patiently to Hammen.

"Why do you emphasize the point now?" Hammen demanded.

The Companion sat on a seat formed from a single S-shaped plastic surface. Hammen studied the bulk of Gordus, Coordinator of Transmatters, who sat hulked in his utility chair in the bubble office overhanging the City of the Sea, on the world of Lanole. Hammen was comfortable, cooled, relaxed, amused by a light play of sensory electron music, and aggressively unhappy.

Gordus sat in his great chair patting the hair on the back of his left hand with his right palm, as if the fist were a sleeping kitten. At Hammen's feet, Lad's neck muscles quivered uneasily.

"Your record, Hammen," Gordus said at last, "is a good one."

"How could it be better? I've never lost one member of a cargo."

"But you have lost three Companions."

"But it shows weakness."

Hammen's face heated. "I never show weakness."

"Not _your_ weakness, my dear, dear boy," Gordus said in exaggeration. "The weakness of the Witch-Familiar relationship, the weakness of Witches as Companions at all. Don't take it personally."

Hammen leaped to his feet. Lad's muzzle gleamed white.

"Not take it personally?" Hammen cried. "How else can I take it? You are questioning the worthiness of my profession, of my way of life. You question the honor of many of my friends--my associates. Witchery is an ancient profession. My grandmother and uncle were Witches before me. Witches have an unparalleled record of service to Transmatters and to the human race. How dare you, sir!"

Gordus waved a fat hand in front of him, laughing up and down the scale. "No, no, no. Peace, please. You have no need to plead so strongly for the cause of Witches. _You_ don't have to be a Witch, you know, Hammen. You're good enough to be a regular, full-fledged Companion. The reason you get so many of your cargo through is that you in the most literal sense Companion them all. It would be possible for you to use a fellow Companion on your jumps instead of a Familiar."

Hammen sat down, no longer angry, or energetic. "No. No, it wouldn't be possible for me to do that. I can take people on an occasional jump, for high pay. But I couldn't stand the same kind of contact, day in, day out, with another human being. Pay doesn't come that high."

Gordus gave another laugh, and killed it sharply. "And there you were a few moments ago bragging about all the service Witches had been to the human race, and when we get down to it, it turns out you hate the human race."

Hammen tasted the inside of his dry mouth and longed for a way out. "I don't _hate_ it; I just can't stand it. There's a difference."

"If you say so. But tell me, do you like your fellow Companions, or even your fellow Witches, any better than you do your cargo?"

The story opens with Hammen, a self-proclaimed Witch, walking a crowded ramp on a strange planet, his dog Lad at his heels. The crowd's cry of "Witch!" is met with indifference; Hammen wears the label "like a badge of honor." This immediate tension between social stigma and personal identity sets the tone. Hammen's preference for walking "under his own power" even to the stars signals a core independence that will be tested against the psychic dangers of the Mindsnake and the manipulations of fellow telepaths.

The Witch and His Familiar

Hammen's relationship with his dog Lad is presented as a running joke—Lad "often asked Hammen how anyone could possibly hate Hammen"—but it also establishes a key dynamic. Hammen dismisses Lad's questions with "shut up; he couldn't understand—he was only a dog." Yet later, in the transmission space, Hammen lies to Gordus about Lad's presence, claiming Witches don't need Familiars. This contradiction suggests that Lad may be more than a pet, perhaps a psychic anchor or a cover for Hammen's true abilities. The text hints that the Familiar is both a deception and a necessity, leaving the reader to weigh Hammen's words against his actions.

The Mindsnake as a Growing Threat

The Mindsnake is described as a "black thought slithering" entity that feeds on psychic energy. Hammen reflects that Gordus, an older Companion, is "not qualified to be a Companion after the generations of growth of the Mindsnake." This implies the threat is escalating over time, making even experienced telepaths obsolete. Hammen's internal question—"How long before the Snake gets so big I will not be qualified?"—underscores a personal stake. The Mindsnake is not just a monster but a measure of psychic evolution, and the story's tension hinges on whether Hammen can outwit both the creature and his human rivals.

The Theft of a Theory

In the transmission space, Gordus forces Hammen to help him extract information from the mind of Isodel Van Der Lies, a "first authentic female genius" whose theory could destroy the Mindsnake. Gordus succeeds in taking the theory while keeping it hidden from Hammen. The conflict is not about saving the world but about credit and control: Gordus wants to "take the theory from her," not necessarily to use it. Hammen's motivation is more immediate—survival. This scene highlights a pattern of selfishness among the psychics, suggesting that the Mindsnake may be a symptom of a deeper moral decay.

Readers should pay close attention to Hammen's shifting alliances and his use of deception. The story's brevity (under 9,000 words) means every detail—from Lad's pointed ears to the "brightly polished faces" of Hale and Lora—carries weight. The excerpts leave unresolved whether Hammen is a hero, a rogue, or something in between, and whether the Mindsnake is a literal entity or a metaphor for psychic entropy. The ending is not provided, so the reader must piece together the clues from the fragmented transmission.

There are no reviews for this eBook.

0
0 out of 5 (0 User reviews )

Add a Review

Your Rating *
There are no comments for this eBook.

Reader reflection

Take a moment to reflect on this book

Create a short personal record of your experience with this book.

Your progress 0 / 10
1

Which reading stage best describes you?

2

What was your overall reaction to the book?

3

Is this a title you would suggest to others?

4

How demanding did the text feel?

Related eBooks